By Alix Ohlin
God may not play dice with the universe, but Matthew Ritchie
does. Born in London in 1964 and now living in New York,
Ritchieâs increasingly popular and critically acclaimed work
combines myriad elements÷scientific processes, religious symbols
and decks of cards, to name a few÷into a swirling, chaotic
portrait of the world as we know it. By turns playful and
profound, his art presents life as a game we have no choice but
to play, and that we win or lose less by skill than by chance.
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Matthew
Ritchie, Giant Time (detail), 2003, oil and marker on
canvas, 99 by 132 inches (photo by Arjen Noordeman
courtesy MASS MoCA). |
Like all Ritchieâs oeuvre, the art in his current show,
ãProposition Player,ä draws from a ãworking model,ä a sort of
preliminary chart devised by the artist in the late nineties.
For several years, rather than making art, Ritchie was employed
as a building superintendent and read voraciously on a wide
variety of topics; the working model derives from these
autodidactic years and comprises forty-nine elements divided
into seven groups of seven. In addition to representing a
specific character, each element denotes a specific physics
attribute and property. These characters and their interactions
provide a narrative that underlies the art in ãProposition
Playerä; they appear on the canvases, in drawings, on a deck of
cards that hangs from each painting and in a craps table that
Ritchie has set up and at which viewers can roll dice to move
through levels of a game according to intricate rules devised by
the artist.
These elements also appear in short stories that accompany
the exhibit. In other words, what you see on display is only the
tip of the iceberg, beneath which lies an entire storytelling
universe. Entering the exhibit is like walking into the bedroom
of an imaginative child who has played alone for a very long
time, creating a fantasy world peopled with well-known friends
and governed by its own strange but strict laws.
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Matthew
Ritchie, Proposition Player, 2003, powder-coated aluminum,
Minicel foam, rubber, adhesive, electronic components, one
pair cast resin dice, custom-designed deck of cards, 42 by
42 by 98 inches
(photo by Arjen Noordeman
courtesy MASS MoCA). |
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The story being told in this fantasy world can be understood
on a number of levels. For one, it recounts a scientific
narrative of origins: the history of the universe from the Big
Bang to the present. Ritchie also describes this history as a
metaphor for the construction of art. He has, further,
characterized his work as ãpictures of thinking.ä And indeed,
the paintings most directly seem to depict consciousness itself.
In the landscape of ãProposition Player,ä competing and even
contradictory ideas about the world appear and overlap on the
same plane÷just as they often do in our minds. Scientific
symbols are graphed alongside phrases from gambling and pictures
from the tarot; human figures stand immersed in a murky
atmosphere that could denote weather systems, technology or
religious beliefs. The result depicts contemporary society less
so than our condition of living in it. If the body has long been
a great subject of art, Ritchieâs art lays bare the processes of
the mind; it represents the mental nude.
Though the exhibit consists of sculpture, light boxes and
other elements, the core of the show, in terms of both narrative
pull and number, is a group of paintings Ritchie calls ãThe Main
Sequence.ä These large paintings, in oil and marker on canvas,
center on chaotic and beautiful swarms of color, inside which a
host of visual elements meet and interact: tubes, clouds,
bubbles, human figures and handwriting that may or may not
illuminate the subject. Repeated among them is a limited
palette÷dark red, light yellow, pale blue÷as are a variety of
symbols and phrases. The swarms resemble weather formations,
scientific diagrams, cartoon illustrations and landscapes all at
once.
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Matthew
Ritchie, The Eighth Sea, 2002, oil and marker on canvas,
99 by 121 inches
(photo by Arjen Noordeman courtesy MASS MoCA). |
Like other contemporary artists such as Julie Mehretu and the
late Mark Lombardi, Ritchie seems intent on giving visual form
to information. The paintings show us what itâs like to live in
a world where information (whether concerning science,
technology, society or culture) circulates constantly around us,
affecting us in ways we canât always visualize, much less
understand. But Ritchieâs work doesnât so much map types of
information so that we can trace their connections as collapse
them into a world of his own making. Making things intelligible
is evidently not his goal; the relations between his
characters÷they are grouped into sets called the Wanderers and
the Gamblers, and have names like Astoreth, Satan-el and Abaddon÷are
almost mind-bogglingly complex. By creating a symbolic,
self-contained universe, Ritchie bears a certain kinship to
Matthew Barney. (Though Barneyâs symbology can often seem
private, closed off to the viewer÷no one but Barney knows what
the characters and events in the Cremaster films mean, even if
one can guess. Ritchie, by contrast, lays out his references,
almost to excess, in the source material that he presents and
catalogues alongside the exhibit, so that everyone can follow
the narrative.)
Fortunately, appreciating Ritchieâs work doesnât require
reading all the stories and deciphering each symbol. The
paintings are beautiful÷and meaningful÷even without recourse to
the elaborate background narrative. Take, for example,
Self-Portrait in 2064, a large oil and marker painting in
shades of red, brown, light blue and yellow. It presents a kind
of storm cloud amidst masses of red and brown waves. Half-buried
inside this cloud, a human figure stretches diagonally across
the canvas, seemingly dissolving. Partly skeletal, partly
muscular, the body could be a figure in an anatomy textbook,
with layers of skin and flesh stripped away to reveal the
processes and systems beneath. The effect is violent, like the
spectacular deaths in a comic book.
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Matthew
Ritchie,
Self-Portrait in 2064, 2001,
oil and marker on canvas,
80 by 100 inches
(courtesy Andrea Rosen Gallery; ©Matthew Ritchie). |
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Surrounding the body are circular shapes that look like eggs
or eyes and that appear throughout ãProposition Player,ä
apparently referring to Lorenz attractors. Named for Ed Lorenz,
an early proponent of chaos theory, these doubled, circular
shapes represent the equations behind Lorenzâ main discovery:
that minor variations at the beginning of a system can result in
dramatic, even chaotic, differences over time. Tellingly, in
Lorenzâ equations, chaos doesnât grow infinitely; the results
stay within a finite space, forming the circular, bounded
shapes, just as Ritchieâs swirling masses stay within the
boundaries of the canvas rather than bleeding over the edges.
Significantly, the scientists who built on Lorenzâ work include
the mathematical genius John Von Neumann, who shared Ritchieâs
strong interest in poker. Approaching numerical theory through
this card game, Von Neumann also used games to explore the
philosophical interpretations of mathematical formulae,
attempting to codify the principles behind behaviors like
bluffing and lying, and, later, using them to form strategies
for war.
Ritchie shows his interest in poker by scattering gambling
phrases and cards throughout ãProposition Playerä and, as part
of the extended source material, by tying a poker hand from his
deck of cards to each painting. For example, linked to
Self-Portrait in 2064 is Dead Manâs Hand, which consists of
two aces, two eights and a jack. Interestingly, Dead Manâs
Hand refers to the poker game during which the legendary
Wild Bill Hickok, who held the hand, was shot to death in
Deadwood, South Dakota.
That connections between a dissolving body, early chaos
theory and a legendary poker game arise from a single Ritchie
painting typifies the level and sort of associations that can be
found in his work. What these connections mean is not entirely
clear, but certainly for Ritchie, as for Von Neumann, figuring
out the rules of a game like poker is akin to grasping the rules
of the universe÷perhaps even the rules that govern life and
death÷and therefore no easy task. At times ãProposition Playerä
suggests that searching for these rules could drive a person
crazy. In some ways, the level of design in the exhibit
resembles the intricate belief systems of an unbalanced mind.
Courting this resemblance, much of the exhibit is overlaid with
cursive phrases (ãyou canât beat the deck,ä for example, or
random mathematical notations) that look like the scribblings of
some mad scientist intent on formulating a theory of everything.
If the scientist is insane, however, too much information may
have made him that way. One interpretation of Self-Portrait
in 2064 is as a modern-day Vitruvian Man, Da Vinciâs famous
drawing of a male whose perfect proportions enabled him to touch
the outlines of both a circle and a square. Done to illustrate a
set of geometric propositions, Da Vinciâs drawing shows man at
the center of a universe with fixed, clear and mathematically
soluble laws. The skeletal figure at the center of Ritchieâs
painting is, on the other hand, half-buried in an explosive
quantity of data. The contrast between the two illustrates the
difference between life then and now: the Vitruvian Man has
become the Information Man.
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Installation view of
MASS MoCA's Tall Gallery showing
The Hierarchy Problem, 2004,
acrylic wall drawing, 202 feet long;
Self-Portrait in 2064,
oil and marker on canvas;
and The Fine Constant, 2003,
powder-coated aluminum, stainless steel, gypsum, wax,
enamel,
95 by 1,152 by 192 inches
(photo by Arjen Noordeman
courtesy MASS MoCA). |
In fact, walking through ãProposition Player,ä the viewer is
likely to take on the status of this Information Man. Ritchieâs
sculpture The Fine Constant (2003) includes writing on
the wall that leaps into the air in the form of steel sculpture;
The God Impersonator (2003) consists of rubber shapes
laid on the ground to force the viewer to walk over them. The
sense of walking over and around these shapes is not exactly one
of impersonating God, though; rather, it immerses us in the
paintings, in the middle of all that confusing visual
information. In this way, the sculptures bring information into
space, just as paintings like After Lives (2002) show
tiny human figures walking naked through a murky landscape.
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Matthew
Ritchie,
After Lives, 2002, oil and marker on canvas, 88 by 154
inches
(photo by Arjen Noordeman courtesy MASS MoCA). |
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If Einstein thought that God does not play dice with the
universe and chaos theorists thought that he does, then Ritchie
is perhaps saying that this disagreement misses the point. Itâs
humans who have invented these theories÷including the theory of
God÷to explain the world and our presence in it. For all the
ferocious intelligence and energy on display in his work,
Ritchie is not a scientist, and his paintings are not textbooks
or ÎNovaâ specials designed to make the universe more
comprehensible. A person attempting to learn about the Big Bang,
DNA or any other scientific concept from ãProposition Playerä
would come away mightily perplexed. Rather, these paintings
mirror our confused unconscious, which teems with information,
experiences and chaotic beliefs. Though his work ponders the
whole universe, it is bounded entirely by the mind.
Ritchie has stated that he wanted to introduce various fixed
elements into a system of art to see if painting could become
its own language. However, in their masses of symbols and
chaotic yet coherent images, their rules and characters tied to
exterior story lines, his paintings most closely resemble the
language of dreams. In The Interpretation of Dreams,
Freud points out that dreams consist of images rather than
thoughts, and that their purpose is experience rather than
thought. Sleep, according to Freud, represents an end to the
authority of the self, in that it causes detachment from the
external world. In sleep the mind isolates itself from the
external world and withdraws from its own periphery; we give up,
in Freudâs words, ãthe power of giving intentional guidance to
the sequence of our ideas.ä This notion recalls how multiple
theories of the world÷scientific, gaming, religious÷interact on
Ritchieâs canvases, as if without a rational consciousness to
pin them down or give them coherence. Like dreams, Ritchieâs
paintings map the world with symbols and associations, finding
connections that may elude us in waking life. And like dreams,
they picture a place that has its own byzantine rules, perhaps
only fully understandable to the dreamer.
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Matthew
Ritchie, Coffin Weather, 2003, vinyl detail on window
installed in MASS MoCAâs Susan and Duncan Brown Family
Gallery (photo by Arjen Noordeman courtesy MASS MoCA). |
To say that Ritchieâs paintings are dream-like is not to
dismiss their power. For Freud also wrote that ãthe most
complicated achievements of thought are possible without the
assistance of consciousness.ä In the world of dreams, the mind
lets loose, follows its ideas freely and without constraint; it
is fertile and enriching territory. Ritchieâs work can perhaps
best be seen as willed dreaming: a journey through the gorgeous
interiority of the mind, in all its confusion and passion.
Though our minds produce dreams, they often seem alien to us,
and when we wake we wonder at the images our unconscious has
constructed. Ritchieâs work elicits something of the same
wonder: a sense of giving our thoughts back to us in a new and
recapitulated form.
This reconfiguring might be what Ritchie means when he refers
to his work as a metaphor for the construction of art.
ãProposition Playerä shows us art as a waking dream, with
Ritchie as the willing dreamer, laying it out on the canvas for
us to see. If, as Freud says, dreams are less about thoughts
than experiences, then the point of playing with Ritchieâs
propositions is not to beat the deck÷or even, perhaps, to figure
out the rules. You donât need to worry about winning or losing;
you only have to live through the gameâs bewildering beauty.
Matthew Ritchieâs ãProposition Playerä originated at the
Contemporary Arts Museum Houston and is at the Massachusetts
Museum of Contemporary Art in North Adams, Massachusetts until
February 2005.
ALIX OHLIN is a freelance art writer and the
Writer-in-Residence at Portsmouth Abbey School in Rhode Island.
Her feature on Janet Cardiffâs video installations appeared in
the January/February 2004 issue of ART PAPERS.